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Program
Amsterdam, 20-21 august, 2012
Got Game Conference focuses on bringing high-level industry professionals together with novices and students for an exchange of ideas to perpetuate and grow the industry locally and globally. Located in the heart of Amsterdam, Got Game features two days of lectures, workshops, meetings and networking opportunities, offering attendees the chance to interact and discuss business in a casual environment surrounded by a beautiful setting.
Monday, August 20th - VIP Day
- Oosterhuiszaal:
- 08.30-09.00: Registration
- 09.00-09.30: Welcome by Chairman Alexander L. Fernandez
- 09.30-10.00: Official opening by Vice-Mayor and Alderman Carolien Gehrels
- 10.00-18.00: Interactive, free form conversations, interviews & panels.
- 10.00-11.00: Panel: With A Little Help from Your Friends: The panel will focus on the importance of finding representation to assist developers in establishing their own projects, games or studios. The panel will include executives discussing representation to assist with copyrights, vendor contracts, financing, corporate strategies, communications services, and more.
- Members: Peter Kirsch (Attaction), Sean Kauppinen (IDE Agency), David Stelzer (CAA).
- Session Sponsored by

- 11.00-12.00: Interview Sam Glassenberg (Funtactix): Social Games: Fad or Future?: Some critics claim the social games ‘bubble’ is about to pop, while other say it is the future of video gaming and it will leave console gaming behind. In this session we interview Sam on his point of view, and we will learn on new business models, trends, pitfalls, competition and other social games related subjects.
- 12.00-13.00: Break
- 13.00-14.00: Interview Dave Lang (Iron Galaxy Studios): Work Indie, Think Big: How working with big publishers can lead to indie success.
- 14.00-15.00: Panel: Leap of Faith: Building and managing a new game development team through the trials and tribulations of a game project. What are some of the methods that you can employ to help your team perform optimally. Why it is important to learn how your team members work. Also including some practical tips from communication systems to development tools.
- Members: Don Geyer (Threegates), Matias Myllyrrine (Remedy), Erik t’ Sas (Rough Cookie)
- Session Sponsored by

- 15.00-16.00: Break
- 16.00-17.00: Panel: Defining AAA development and its future: In this panel we create understanding of AAA development and its future. First we need to analyze the term AAA: Does budget define it? Is it production values? Is it a tag that can only be applied post release when a title is successful? We discuss how a developer, big or small can develop AAA, but most importantly, whether they should be wanting to target AAA these days. Some developers argue AAA development is dead. What do you think?
- Members: Mike Gamble (Epic Games), Nick Button Brown (Crytek), Bob Loya (Activision)
- Session Sponsored by

- 17.00-18.00: Speech by Malte Behrmann (European Games Developer Federation): Game development and Digital growth in Europe
Unlike a typical conference, Got Game Conference is more about audience participation and this is done in a moderated style, similar to a talk show, in which a free form conversation takes place. Audience members will be given a chance to ask questions towards the end of the session.
Monday, August 20th - Rough Cookie Networking Party
NETWORKING PARTY SPONSORED BY ROUGH COOKIE!
Where: De Rode Hoed
RSVP : roughcookie@ggconf.com
VIP Pass: Free Entrance
Tuesday, August 21st - Professional, Start-up, Student Day
- Oosterhuiszaal:
- 9.00: Registration
- Expo. Meet & Learn. DJ spinning!
- Zwanenzaal: Everything about: Starting your own games studio
- 09.00-10.00: Registration
- 11.00-11.30: Congratulations! It’s a game studio! By Thijmen Bink (Digital Dreams)
- 11.30-12.00: Legal DIY – 6 Common Legal Questions Answered. By O. Oosterbaan (Create Law)
- 12.30-13.30: Exclusive Postmortem! By Bart Verschoor (Bloomsix)
- 13.30-14.00: Postmortem Momonga Pinball Adventures. By Derk de Geus (Paladin Studios)
- 14.00-14.30: Start Up Tips from the Dutch Game Garden. By JP van Seventer (DGG)
- 14.30-15.00: Head into games. By Priscilla Haring
- 15.00-16.00: Crowdfunding for game studios. By Paul Hanraets (Gambitious)
- 16.00-16.30: Game Jams By Julie Heyde & Tim Garbos
- 16.30-17.00: Game Development for niche markets. By Bor Verkroost (1-UP)
- Vrijburgzaal: Everything about: Growing your own games studio
- 09.00-10.00: Registration
- 10.00-11.00: Adobe: Better Gaming. More Easily. For More People. By Pieter van Helvoirt (Adobe)
- 12.00-13.00: Localization- Alpha & Omega of successful games. By R. van der Giessen (U-Trax)
- 13.00-14.00: Gamification. By Michiel Sala (Little Chicken)
- 14.00-15.00: Got Game, need Audience. Now What? By Oliver Kern (IQU)
- 15.00-16.00: Make money from your online/mobile game. By Mike Beattie (Sepomo)
- 16.00-16.30: How to let your serious game company grow. By Florian Witsenburg (Tygron)
- For whom?
- Videogame Developers
- Startups in the videogame business
- Students in video gaming
- Businesses interested in implementing video games into their marketing strategies
- Businesses and schools interested in meeting parties interested in the video game industry
Tuesday, August 21st - Goodbye Party
GOODBYE PARTY
Where: Anywhere the wind blows!





